Daydream Filter Reshade Shader

A trippy shader project that makes images and videos subtly “move” by continuously cycling their hue.

Daydream Filter Reshade Shader

Origins

This ReShade implementation grew out of the Daydream Filter web extension. For the background behind the original effect, see the Daydream Filter page.

The browser version worked well, but I wanted to use the effect in games. ReShade was the most direct path, so I built a shader version of the filter, and it worked exactly as intended. Two limitations kept it from being a universal solution:

Despite those constraints, it proved that the effect could run in real‑time on game engines and GPU pipelines, which helped guide the later hardware version.

How it works

View the Daydream Filter Web Extension page to see how the effect works.